Starting Island

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As the name suggests, this is the first island in the game, located on Unoiks 428c, to the east of Sunset Haven and the whirlpool and west of Eastern Island.

Hut.png

After surviving a crash, the player repairs a hut for shelter against the storm during the night. With a stone axe, and help from fellow survivors and hope, they develop a settlement and a boat to (eventually) meet other survivors on other islands.


Starting Area

This is where the adventure begins. It contains trees, berry bushes, red berry bushes, Mobs (rats and boars by day, silk spiders and shadow cats by night) and passive animals (seagulls, small birds resembling sparrows). This is also where you build buildings and encounter most NPCs. The island is bracketed on each side by ocean with 4 beach tiles. However, if you want to reach the east beach, you must pass through the Mountain.

The three Starting Island chests are found in random locations in the dirt layer of the island.

Treasure
Chest Location Icon Contents
GoldChest.png Just below the hut (35,3)
Rusty axe.png
1 Rusty Axe
GoldChest.png Depth 8-19 Iron sword.png
Iron armor.png
1 Iron Sword
1 Iron Armor
GoldChest.png Depth 29-38 Gold bar.png
Diamond item.png
2 Gold Bar
1 Diamond


NPCs

The NPCs in the starting area are:

Animals are for decoration only and cannot be interacted with.

Icon Animal Notes
Seagull.gif
Seagull One can be found standing on the beach at each end of the island.
Redbreast.gif
Robin Flit from the sky to the ground and back. Will fly away when you get within 2 tiles.


Harvesting

Image Name Icon Produces
Tree.png
Tree Wood item.png
Fruit item.png
Seed.PNG
Eggs item.png
3-5 Wood

1 Apple or
1 Tree Seed (uncommon) or
1 Eggs (rare)

Bush.png
Bush Berries-0.png 1-2 Berries
Red bush.png
Red Bush Red berries.png 1-2 Red Berries
Fishing
Icon Fish Rarity Difficulty
Toothfish item.png Toothfish Common 1
Rusty axe.png
Rusty Axe Uncommon 0
Rockfish item.png Rockfish Rare 2
Coral cod.png
Coral Cod Very Rare 3

Enemies

Icon Name HP Damage Defense Exp Drops
Rat.gif
Rat 1 0 0 1 Meat (Common)
Notes Doesn't attack.
En boar.png
Boar 4 2 0 4 Meat

Milk (Rare)

Notes May attack rats. Turns into Pig when captured with a net.
Spider.gif
Spider 8 3 0 8 Silk
Notes Night only; Attack stuns player
Shadow Cat.png
Shadow cat 16 5x2 0 16 Meat

Shadow fur

Notes Night only; Can be seen while wearing spirit goggles, otherwise invisible until it attacks.
EarthElemental.png
Earth Spirit 12 15 UIEarth.png 0 12 10 Spirit.gif Spirit
Notes Attacks, but cannot be attacked without spirit weapons. Can only be seen and will only attack while wearing spirit goggles or other spirit-showing items.

Can be converted into an Earth Gem by capturing it with a Spirit Gem.

Ghost.gif
Ghost 6 0 0 6 5 Spirit.gif Spirit
Notes Doesn't attack. Only appears around Halloween. Can be converted into a Spirit Detector by capturing it with a Spirit Gem.

Underground:

Icon Name HP Damage Defense Exp Drops
En wyrm.png
Wyrm 8 6 2 24 Dragonblood
Notes Eats dirt blocks. Can be captured by a net. Harder to find the more you mine.
En golem.png
Golem 12 4 1 18 Diamond

Iron Ore
Gold Ore
Titanium (Rare)

Notes Hides in stone blocks. Can be captured with an earth net.

See Enemies.


Mining

The underground consists of dirt and stone, with scattered ores. The mine-able area is 95x95 squares. The Alchemist is encountered in a small under boundary tile room near the surface on the east.

Mobs encountered here are Wyrms and Golems. Wyrms are found eating their way through dirt, and will create tunnels (which can be used to track them down early on). There is a chance for a golem to spawn anytime a non-ore containing stone block is mined. The tiles containing golems can be seen with the cyborg eye or similar equipment.

Ores include: Coal, Iron, Gold, Quartz and Diamond. Designating the overworld squares as a depth of zero, then:

Icon Block Min depth Max depth Mine
Mine dirt.png
Dirt 1 43 1
Mine rock.png
Stone 43 94 2
TileDirtCoal.gif
Coal 2 52 1

TileDirtIron.gif
TileStoneIron.gif

Iron 20 94 1-2

TileDirtGold.gif
TileStoneGold.gif

Gold 37 94 1-2
TileDirtQuartz.gif
Quartz 36 52 1
TileStoneDiamond.gif
Diamond 74 94 2
TileStoneLava.gif
Lava 67 77 2
TileMarkingsBG.gif
Markings - - 3
Mine side.png
Sand 0 94 5
TileBlackstoneBG.png
Blackstone 95 95

Dungeons

There are several dungeons beneath the starting area, they include:

  • Halloween Cave
  • Gold Golem Cave
  • Ant Hive (Kongregate web/mod)
  • Yeti Cave
  • Fire Cave

The Alchemist's Cave

The Alchemist's Cave is an area that appears after the first bombardment. It can be accessed through a portal in the area where the alchemist is first found. It contains a storehouse, a wyrm pen, a magic hut, a laboratory, and the exit portal. All of the Starting Island NPCs will relocate here, regardless of whether or not any bombs actually fell. After the second bombardment you are able to interact with them and tell them return to the surface.


The Mountain

A snowy mountain located on the eastern side past the Alchemist. It's accessible as soon as the player can mine through its stone blocks with the iron pick. On the peaks are mountain trees to cut down and plenty of berry bushes to pick.

However, it is recommended that the player has progressed far enough to cook better food, get better stats and have more inventory space, as they will have the ability to face the first boss. Along with a row of 4 cockatrices deep underground, these new mobs hit much harder and farther than the previous.

Once you get spirit-sight you can find a pillar deep below the mountain, surrounded by spirit guide blocks, with the Fire Arrow crafting recipe


NPCs

The Hunter and his tent are on the Mountain.


Harvesting

The mountaintop is snow, so cannot be planted on.

Image Name Icon Produces
Bush.png
Bush Berries-0.png 1-2 Berries
Red bush.png
Red Bush Red berries.png 1-2 Red Berries
SnowyConifer.png
Snowy Conifer Wood item.png
ICE BERRY-icon-sml.png
Seed.PNG
5-8 Wood
1 Ice Berries or
1 Conifer Seed (uncommon)

Structures

Dragon Lair

DragonLair.png

The boss, known as the Adult Dragon, drops a fire gem when killed. This is used to raise adult dragons. Alternately, the dragon can be interacted with peacefully after hatching two baby dragons during the Alchemist's quest. She then gives a quest to bring her 5 baby dragons, and will offer to fly you to the Eastern Island as a reward.

When the lair is empty, it can be used to raise dragons.

Enemies

Icon Name HP Damage Defense Exp Drops
En golem.png
Golem 12 4 1 18 Diamond

Iron Ore
Gold Ore
Titanium (Rare)

Notes Hides in stone blocks. Can be captured with an earth net
Fire chicken.png
Cockatrice 12 6 1 48 Eggs

Meat

Notes Shoots fireballs, medium ranged attack. Turns into Chicken when captured with a net. Turns into a cockatrice when captured with a fire net

Found in a 1x24 band below the mountain, above the entryway to the golem factory.

Yeti item.png Yeti 16 2x10, 20 Ranged 2 64 3 Yeti Fur
Notes Arctic Wind: Short ranged attack that hits twice and pushes back player 5 pixels.

Snowball: Used when player is directly below Yeti. High range and phases through blocks

Adult dragon idle.png
Adult Dragon 30 5 3 Fire Gem
Notes Doesn't respawn. Passive until attacked. Flies. Returns to original position if player flees.

Fire Breath: Continuous, high ranged attack that follows player, hitting rapidly. Breaks blocks.
Can be spared, not needed to be fought.
Can be replaced by first training and then enraging another dragon.

Mining

Icon Block Min depth Max depth Mine
Mine rock.png
Stone -16 94 2
TileStoneIron.gif
Iron 20 94 1-2
TileStoneGold.gif
Gold 37 94 1-2
TileStoneDiamond.gif
Diamond 74 94 2
TileStoneLava.gif
Lava 67 77 2
TileMarkingsBG.gif
Markings - - 3
Mine side.png
Sand 0 94 5
TileBlackstoneBG.png
Blackstone 95 95

Dungeons

Golem Factory Cave

The entrance to the Golem Factory Cave lies at the bottom of the Mountain underground, just to the left of the dragon cave.