Weapons
Weapons are tools used in the Main and Offhand slots of the inventory
- please add content menu for Melee and Ranged.
Melee
Icon | Name | Attack | Use | Cost | Weight | Durability | Note |
---|---|---|---|---|---|---|---|
Stone Axe | 1 | Cut trees (1).
-3 per hit, knockback 5 |
- | 0 | ∞ | If the player doesn't let the builder in, it will be on his dead body. | |
Rusty Axe | 1 | Cut trees (3).
-2 per hit, knockback 5 |
25 | 10 | 30 | Found in an underground chest at Starting Island or while fishing. Can be turned into Ancient Axe using Fire Tusk and Diamond after completing quest Magical Axe | |
Spirit Glaive | 1+1 Elemental, 1+1 Elemental against spirits | -20 per Hit, knockback 10 | - | 0 | ∞ | Can change element for 1 Focus Gem | |
Iron Sword | 2 | -2 per Hit,
knockback 5 |
55 | 8 | 200 | Found in an underground chest at Starting Island. | |
Steel Axe | 2 | Cut trees (4).
-2 per hit, knockback 5 |
165 | 10 | 500 | ||
Steel Hammer | 2 | -3 per hit, knockback 10 | 165 | 15 | 500 | Speeds up blueprint building on hit | |
Steel Sword | 3 | -2 per Hit
knockback 5 |
165 | 6 | 500 | ||
Ancient Axe | 4 | Cut trees (6).
knockback 5. -1 per hit, can be used underwater |
500 | 10 | 600 | Enchanted only. Always hits critical hits. | |
Ice Axe | 4 | Cut trees(6).
knockback 5. Freezes enemies. -2 per hit |
165 | 10 | 200 | Only enchanted. | |
Drain Axe | 4 | Cut trees(6).
knockback 5. Drains HP for damage dealt. -2 per hit |
165 | 10 | 200 | Only enchanted. | |
Fire Axe | 4 | Cut trees(6).
2-3 burn damage. knockback 5. -2 per hit |
165 | 10 | 200 | Only enchanted. | |
Water Axe | 4 | Cut trees(6).
knockback 15. -2 per hit Can be used underwater |
165 | 10 | 200 | Only enchanted. | |
Plant Axe | 4 | Cut trees(6).
Light surroundings when equipped. +4 per second in daylight. knockback 5. -2 per hit |
165 | 10 | 200 | Only enchanted. | |
Chromium Hammer | 4 | -1 per hit, knockback 10 | 1000 | 10 | ∞ | Speeds up blueprint building on hit | |
Ice Sword | 5 | Freezes enemies.
knockback 5. -2 per Hit |
165 | 6 | 200 | Only enchanted. | |
Drain Sword | 5 | Drains HP for damage dealt.
knockback 5. -2 per Hit |
165 | 6 | 200 | Only enchanted. | |
Fire Sword | 5 | 2-3 burn damage.
knockback 5. -2 per Hit. |
165 | 6 | 200 | Enchanted or found in chest near bottom of Ice Island | |
Water Sword | 5 | Knockback: 15.
-2 per Hit. Can be used underwater |
165 | 6 | 200 | Enchanted or found in chest underwater. | |
Plant Sword | 5 | Light surroundings when equipped.
+4 per second in daylight. knockback 5. -2 per Hit. |
165 | 6 | 200 | Only enchanted. | |
Earth Hammer | 5 | Knockback 5. -3 per hit | - | 10 | 500 | Always gets a critical hit. Crafted at Golem Factory. | |
Golden Sword | 6 | Knockback: 10. -3 | - | 10 | 4k | Playing 'Warriors vs Wizards' game at underground console in Armor Games | |
Paws | 6 | Cut trees (3).
-5 per hit, can be used undewater |
- | - | ∞ | Takes up Dominant Hand, Offhand and Mining slots. Default weapon on Werewolf form. | |
Chainsaw | 6 | Cut trees (8).
-1 , -6 per hit |
850 | 10 | ∞ | Crafted at Factory | |
Ice Chainsaw | 7 | Cut trees (9).
-1 , -6 per hit. Freezes enemies. |
850 | 10 | 200 | Only enchanted.
Breaks into Chainsaw. | |
Fire Chainsaw | 7 | Cut trees (9).
-1 , -6 per hit. 2-3 Burn Damage. |
850 | 10 | 200 | Only enchanted.
Breaks into Chainsaw. | |
Water Chainsaw | 7 | Cut trees (9).
-1 , -6 per hit. Knockback: 10. |
850 | 10 | 200 | Only enchanted.
Breaks into Chainsaw. | |
Drain Chainsaw | 7 | Cut trees (9).
-1 , -6 per hit. Drains HP for damage dealt. |
850 | 10 | 200 | Only enchanted.
Breaks into Chainsaw. | |
Plant Chainsaw | 7 | Cut trees (9).
-1 , -6 per hit. +4 per sec in daylight. |
850 | 10 | 200 | Only enchanted.
Breaks into Chainsaw. | |
Dragon Sword | 7 | 3-5 Burn damage. | - | 10 | 1k | Only enchanted.
Recipe on Minotaur Island. | |
Spirit Scythe | 8+2 elemental, 1+1elemental against spirits | Knockback: 10, 50% damage blowback, can be used underwater | 1k spirit points | 0 | ∞ | Only sold in the Colosseum, can change element for one focus gem | |
Magic Sword | 9 | Knockback: 5 | - | 0 | 500 | (Cheating) | |
Leech | 10 | Drains HP for damage dealt, -20 , does not kill enemies (stops at 1 hp), can be used underwater | - | 5 | ∞ | Capture a Leech | |
Coral Sword | 11 | Knockback 5, -20 , can be used underwater | 2000 | 10 | 1k | Fish Merchant | |
Laser Whip | 10 | 5 knockback, -1, -40 per hit, can be used underwater | 1500 | 5 | ∞ | Backer-exclusive | |
Magic Staff | 10, 2 against spirits | Knockback 5, -20 , lights surroundings, can be bound to a damaging Spellbook to cast it, can be used underwater | 50or 2500 | 2 | ∞ | Bought from Spirit, bought from Tindle, made in HQ Talon Copse | |
Battery-Powered Staff | 10 | Knockback 5, lights surroundings, can be bound to a damaging Spellbook to cast it by using Power instead of Stamina with a tripled cost, can be used underwater | 2500 | 2 | ∞ | Made in HQ Library | |
Laser Sword | 11 | -1 , -40 per hit, can be used underwater | 1500 | 5 | ∞ | Made in Advanced Lab | |
Claws | 12 | Cut trees (7).
-5 per hit, can be used undewater |
- | - | ∞ | Takes up Dominant Hand, Offhand and Mining slots. Evolved on werewolf form after "Sharpen Claws" quest or by using Claws DNA | |
Exotic Sword | 14 | 5 knockback, always gets a critical hit, -2 per hit, can be used underwater | 6000 | 10 | 250, does not break, fueled with exotic matter | Created in exo factory after researching it's recipe | |
Cyborg Chainsaw | 15 | Cut trees (16)
Cyborg equipment, Knockback 5, -1 , -40 per hit, can be used underwater, Destroyed upon removing |
- | - | ∞ | Avaliable in cyborg lab after completing cyborg carapace quest | |
Blue Claw | 16 | Knockback: 10, can be used underwater, -1 per hit | - | 1 | 1 | Dropped from Blue Crab enemies | |
Ice Exotic Sword | 16 | 5 knockback, always gets a critical hit, -20 per hit, freezes enemies, fires a weaker Ice projectile if the sword swing doesn't hit an enemy, can be used underwater | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Fire Exotic Sword | 16 | 5 knockback, always gets a critical hit, -20 per hit, 3-5 Burn damage, fires a weaker Fire projectile if the sword swing doesn't hit an enemy | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Water Exotic Sword | 16 | 15 knockback, always gets a critical hit, -20 per hit, fires a weaker Water projectile if the sword swing doesn't hit an enemy, can be used underwater | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Drain Exotic Sword | 16 | 5 knockback, always gets a critical hit, -20 per hit, drains HP for twice the damage dealt, can be used underwater | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Plant Exotic Sword | 16 | 5 knockback, always gets a critical hit, -20 per hit, fires a weaker Plant projectile if the sword swing doesn't hit an enemy, +6 per second in daylight, can be used underwater | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Earth Exotic Sword | 16 | 5 knockback, always gets a critical hit, -20 per hit, fires a weaker Earth projectile if the sword swing doesn't hit an enemy | 7000 | 10 | 250, does not break, fueled with exotic matter | Made in the Forge. | |
Mega Earth Axe | 20 | Knockback:10, -50 per hit, always gets a critical hit | - | 10 | 500 | Created in Megolemech Factory | |
Death Scythe | 20, 20 against spirits | Cut trees (20).
Knockback:10, 25% damage blowback, can be used underwater |
- | - | ∞ | Capture Death in Evo Spirit Gem |
Ranged
Icon | Name | Ammunition/ Attack | Range | Cost | Weight | Notes | Stamina Cost |
---|---|---|---|---|---|---|---|
Bow | Arrow | 7 | 75 | 4 | Takes up both hands | 3 | |
Recurve Bow | Arrow, attack +1 | 9 | 275 | 6 | Takes up both hands | 1 | |
Revolver | Bullet | 10 | 170 | 4 | - | 1 | |
Machine Gun Arm | Bullet | 10 | - | - | Offhand only, destroyed upon removing | - | |
Hoarder Magnum | Bullet, attack +6 | 12 | 0 | 10 | +200 max carry | 1 | |
Shotgun | Shell | 6 | 250 | 10 | Takes up both hands | 3 | |
Rocket Launcher | Missile | 14 | 500 | 20 | 1 | ||
Cyborg Railgun | Iron Ore | 16 | - | - | Takes up offhand slot only, can be used underwater, Destroyed upon removing | 20 | |
Boomerang | 2 | 5 | 50 | 5 | 1 use (returns after being thrown), pierces through enemies | 5 | |
Dragonflame | 4 | 12 | - | 10 | 500 durability (at 4k feed), takes up both hands | - | |
Baby Cannon | 5 (1 burn) | 8 | - | 4 | 75 durability (at 2k feed), takes up both hands | 1 | |
Spirit Bow | 5 + 1 elemental,
1 + 1 elemental against spirits |
12 | 1k spirit points | 0 | Can change elements for one focus gem, 50% damage blowback, passes through tiles, passes through enemies, can be used underwater, only sold in the Colosseum | 3 | |
Fire Boomerang | 6 (2-3 burn) | 5 | 50 | 5 | 1 use (returns after being thrown), pierces through enemies | 5 | |
Ice Boomerang | 6 | 5 | 50 | 5 | 1 use (returns after being thrown), pierces through enemies, freezes enemies | 5 | |
Water Boomerang | 6 | 5 | 50 | 5 | 1 use (returns after being thrown), pierces through enemies. knockback: 10, can be used underwater | 5 | |
Plant Boomerang | 6 | 5 | 50 | 5 | 1 use (returns after being thrown), pierces through enemies, +4 per second in daylight, emits light | 5 | |
Mecha Wyrm Helm | 6 | 6 | - | 5 | Takes up head slot only, attacks automatically 1/second, emits light, -1 per second, can be used underwater | 10 | |
Coral Bow | 8 | 9 | 2k | 5 | Bought at the fish merchant, can be used underwater | 18 | |
Laser Gun | 8 | 8 | 1.5k | 8 | Can be used underwater, has a cooldown (8) | 25 | |
Automated Suit | 8 | 8 | 13k | 10 | Can be used underwater, Equipped in armor slot, Takes up all slots except familiar | 5 | |
Magic Wand | 8 | 9 | - | 1 | Lights surroundings, can be used underwater, Knockback:10 | 20 | |
Book of Flame | 8 + 2-3 burn | 12 | 5k | 2 | Fires in both directions | 20 | |
Book of Frost | 8 | 8 | 5k | 2 | Freezes enemies, passes through tiles, can be used underwater | 20 | |
Book of Vines | 8 | 12 | 5k | 2 | Drains HP for damage dealt, can be used underwater | 20 | |
Book of Stone | 8 | 8 | 5k | 2 | 10 knockback, always gets a critical hit, can be used underwater | 20 | |
Clam Gun | 10 | 2 | - | 2 | Offhand only, fires a stream of bubbles,
transformed from Pearl by clicking on it in inventory, 10 knockback, 50 uses, range 2 |
5 | |
Ice Exotic Sword | 10 | 8 | 7k | 10 | Fired if the sword swing doesn't hit an enemy, freezes enemies, passes through tiles, can be used underwater | 20 | |
Plant Exotic Sword | 10 | 12 | 7k | 10 | Fired if the sword swing doesn't hit an enemy, rains HP for damage dealt, can be used underwater | 20 | |
Earth Exotic Sword | 10 | 8 | 7k | 10 | Fired if the sword swing doesn't hit an enemy, knockback 10, always gets a critical hit | 20 | |
Fire Exotic Sword | 10 + 3-5 burn | 12 | 7k | 10 | Fired if the sword swing doesn't hit an enemy | 20 | |
Book of Splash | 11 | 4 | 5k | 2 | 15 knockback, can be used underwater | 20 | |
Cyborg Visor | 12 | 8 | - | - | Takes up head slot only, attacks automatically 1/second, can be used underwater, Destroyed upon removing | 25 | |
Spirit Fox Helm | 12, 2 Spirit damage | 10 | 100 | - | Takes up head slot only, attacks automatically 1/second | 20 | |
Water Exotic Sword | 13 | 4 | 7k | 10 | Fired if the sword swing doesn't hit an enemy, 15 knockback, can be used underwater | 20 | |
Exotic Gun | 14 | 8 | 6k | 8 | Takes up offhand slot only, always gets a critical hit, can be used underwater, 100 durability, does not break, fueled with exotic matter | Uses durability | |
Mega Earth Helm | 16 | 10 | - | 5 | Takes up head slot only, attacks automatically 1/second | 15 | |
Ferocious Werewolf Head | 3 (repeated attack; inflicts 21 damage if target remains in the attack radius for the entire time) | - | - | - | Attacks come as storm around the player that deals damage up to 7 times, ignores defense and slows enemies down. Can be used underwater. Can be used while shielding. Activated with [8] hotkey. | 60 | |
Book of Flood | 3 (repeated attack; inflicts 30 damage if target remains in the attack radius for the entire time) | - | 10k | 2 | Attacks come as storm around the player that deals damage up to 10 times, ignores defense | 100 | |
Book of Meteor | 16 | - | 10k | 2 | Attacks come as meteors that fall around you, 16 cut | 100 | |
Book of Growth | 16 | - | 10k | 2 | Attacks come as dozens spores that drain HP from damage dealt, can be used underwater | 100 | |
Book of Spikes | 20 | - | 10k | 2 | Attacks come as 6 spikes around you, always gets a critical hit, can be used underwater, can only be used while touching the ground. | 100 | |
Book of Tornado | 20 | 18 | 10k | 2 | Attacks come as tornado that homes onto enemies, has 10 cut, passes through tiles and enemies, freezes enemies, can be used underwater | 100 |