Weapons

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Weapons are tools used in the Main and Offhand slots of the inventory

  • please add content menu for Melee and Ranged.

Melee

Icon Name Attack Use Cost Weight Durability Note
Stone Axe 1 Cut trees (1).

-3  per hit,

knockback 5

- 0 If the player doesn't let the builder in, it will be on his dead body.
Rusty Axe 1 Cut trees (3).

-2  per hit,

knockback 5

25 10 30 Found in an underground chest at Starting Island or while fishing. Can be turned into Ancient Axe using Fire Tusk and Diamond after completing quest Magical Axe
Spirit Glaive 1+1 Elemental, 1+1 Elemental against spirits -20  per Hit, knockback 10 - 0 Can change element for 1 Focus Gem
Iron Sword 2 -2  per Hit,

knockback 5

55 8 200 Found in an underground chest at Starting Island.
Steel Axe 2 Cut trees (4).

-2  per hit, knockback 5

165 10 500
Steel Hammer 2 -3  per hit, knockback 10 165 15 500 Speeds up blueprint building on hit
Steel Sword 3 -2  per Hit

knockback 5

165 6 500
Ancient Axe 4 Cut trees (6).

knockback 5.

-1  per hit,

can be used underwater

500 10 600 Enchanted only. Always hits critical hits.
Ice Axe 4 Cut trees(6).

knockback 5.

Freezes enemies.

-2  per hit

165 10 200 Only enchanted.
Drain Axe 4 Cut trees(6).

knockback 5.

Drains HP for damage dealt.

-2  per hit

165 10 200 Only enchanted.
Fire Axe 4 Cut trees(6).

2-3 burn damage.

knockback 5.

-2  per hit

165 10 200 Only enchanted.
Water Axe 4 Cut trees(6).

knockback 15.

-2  per hit

Can be used underwater

165 10 200 Only enchanted.
Plant Axe 4 Cut trees(6).

Light surroundings when equipped.

+4  per second in daylight.

knockback 5.

-2  per hit

165 10 200 Only enchanted.
Chromium Hammer 4 -1  per hit, knockback 10 1000 10 Speeds up blueprint building on hit
Ice Sword 5 Freezes enemies.

knockback 5.

-2  per Hit

165 6 200 Only enchanted.
Drain Sword 5 Drains HP for damage dealt.

knockback 5.

-2  per Hit

165 6 200 Only enchanted.
Fire Sword 5 2-3 burn damage.

knockback 5.

-2  per Hit.

165 6 200 Enchanted or found in chest near bottom of Ice Island
Water Sword 5 Knockback: 15.

-2  per Hit.

Can be used underwater

165 6 200 Enchanted or found in chest underwater.
Plant Sword 5 Light surroundings when equipped.

+4  per second in daylight.

knockback 5.

-2  per Hit.

165 6 200 Only enchanted.
Earth Hammer 5 Knockback 5. -3  per hit - 10 500 Always gets a critical hit. Crafted at Golem Factory.
Golden Sword 6 Knockback: 10. -3 - 10 4k Playing 'Warriors vs Wizards' game at underground console in Armor Games
Paws 6 Cut trees (3).

-5  per hit, can be used undewater

- - Takes up Dominant Hand, Offhand and Mining slots. Default weapon on Werewolf form.
Chainsaw 6 Cut trees (8).

-1 , -6  per hit

850 10 Crafted at Factory
Ice Chainsaw 7 Cut trees (9).

-1 , -6  per hit.

Freezes enemies.

850 10 200 Only enchanted.

Breaks into Chainsaw.

Fire Chainsaw 7 Cut trees (9).

-1 , -6  per hit.

2-3 Burn Damage.

850 10 200 Only enchanted.

Breaks into Chainsaw.

Water Chainsaw 7 Cut trees (9).

-1 , -6  per hit.

Knockback: 10.

850 10 200 Only enchanted.

Breaks into Chainsaw.

Drain Chainsaw 7 Cut trees (9).

-1 , -6  per hit.

Drains HP for damage dealt.

850 10 200 Only enchanted.

Breaks into Chainsaw.

Plant Chainsaw 7 Cut trees (9).

-1 , -6  per hit.

+4  per sec in daylight.

850 10 200 Only enchanted.

Breaks into Chainsaw.

Dragon Sword 7 3-5 Burn damage. - 10 1k Only enchanted.

Recipe on Minotaur Island.

Spirit Scythe 8+2 elemental, 1+1elemental against spirits Knockback: 10, 50% damage blowback, can be used underwater 1k spirit points 0 Only sold in the Colosseum, can change element for one focus gem
Magic Sword 9 Knockback: 5 - 0 500 (Cheating)
Leech 10 Drains HP for damage dealt, -20 , does not kill enemies (stops at 1 hp), can be used underwater - 5 Capture a Leech
Coral Sword 11 Knockback 5, -20 , can be used underwater 2000 10 1k Fish Merchant
Laser Whip 10 5 knockback, -1, -40 per hit, can be used underwater 1500 5 Backer-exclusive
Magic Staff 10, 2 against spirits Knockback 5, -20 , lights surroundings, can be bound to a damaging Spellbook to cast it, can be used underwater 50or 2500 2 Bought from Spirit, bought from Tindle, made in HQ Talon Copse
Battery-Powered Staff 10 Knockback 5, lights surroundings, can be bound to a damaging Spellbook to cast it by using Power instead of Stamina with a tripled cost, can be used underwater 2500 2 Made in HQ Library
Laser Sword 11 -1 , -40 per hit, can be used underwater 1500 5 Made in Advanced Lab
Claws 12 Cut trees (7).

-5  per hit, can be used undewater

- - Takes up Dominant Hand, Offhand and Mining slots. Evolved on werewolf form after "Sharpen Claws" quest or by using Claws DNA
Exotic Sword 14 5 knockback, always gets a critical hit, -2  per hit, can be used underwater 6000 10 250, does not break, fueled with exotic matter Created in exo factory after researching it's recipe
Cyborg Chainsaw 15 Cut trees (16)

Cyborg equipment, Knockback 5, -1 , -40 per hit, can be used underwater, Destroyed upon removing

- - Avaliable in cyborg lab after completing cyborg carapace quest
Blue Claw 16 Knockback: 10, can be used underwater, -1  per hit - 1 1 Dropped from Blue Crab enemies
Ice Exotic Sword 16 5 knockback, always gets a critical hit, -20  per hit, freezes enemies, fires a weaker Ice projectile if the sword swing doesn't hit an enemy, can be used underwater 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Fire Exotic Sword 16 5 knockback, always gets a critical hit, -20  per hit, 3-5 Burn damage, fires a weaker Fire projectile if the sword swing doesn't hit an enemy 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Water Exotic Sword 16 15 knockback, always gets a critical hit, -20  per hit, fires a weaker Water projectile if the sword swing doesn't hit an enemy, can be used underwater 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Drain Exotic Sword 16 5 knockback, always gets a critical hit, -20  per hit, drains HP for twice the damage dealt, can be used underwater 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Plant Exotic Sword 16 5 knockback, always gets a critical hit, -20  per hit, fires a weaker Plant projectile if the sword swing doesn't hit an enemy, +6  per second in daylight, can be used underwater 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Earth Exotic Sword 16 5 knockback, always gets a critical hit, -20  per hit, fires a weaker Earth projectile if the sword swing doesn't hit an enemy 7000 10 250, does not break, fueled with exotic matter Made in the Forge.
Mega Earth Axe 20 Knockback:10, -50  per hit, always gets a critical hit - 10 500 Created in Megolemech Factory
Death Scythe 20, 20 against spirits Cut trees (20).

Knockback:10, 25% damage blowback, can be used underwater

- - Capture Death in Evo Spirit Gem

Ranged

Icon Name Ammunition/ Attack Range Cost Weight Notes Stamina Cost
Bow Arrow 7 75 4 Takes up both hands 3
Recurve Bow Arrow, attack +1 9 275 6 Takes up both hands 1
Revolver Bullet 10 170 4 - 1
Machine Gun Arm Bullet 10 - - Offhand only, destroyed upon removing -
Hoarder Magnum Bullet, attack +6 12 0 10 +200 max carry 1
Shotgun Shell 6 250 10 Takes up both hands 3
Rocket Launcher Missile 14 500 20 1
Cyborg Railgun Iron Ore 16 - - Takes up offhand slot only, can be used underwater, Destroyed upon removing 20
Boomerang 2 5 50 5 1 use (returns after being thrown), pierces through enemies 5
Dragonflame 4 12 - 10 500 durability (at 4k feed), takes up both hands -
Baby Cannon 5 (1 burn) 8 - 4 75 durability (at 2k feed), takes up both hands 1
Spirit Bow 5 + 1 elemental,

1 + 1 elemental against spirits

12 1k spirit points 0 Can change elements for one focus gem, 50% damage blowback, passes through tiles, passes through enemies, can be used underwater, only sold in the Colosseum 3
Fire Boomerang 6 (2-3 burn) 5 50 5 1 use (returns after being thrown), pierces through enemies 5
Ice Boomerang 6 5 50 5 1 use (returns after being thrown), pierces through enemies, freezes enemies 5
Water Boomerang 6 5 50 5 1 use (returns after being thrown), pierces through enemies. knockback: 10, can be used underwater 5
Plant Boomerang 6 5 50 5 1 use (returns after being thrown), pierces through enemies, +4 per second in daylight, emits light 5
Mecha Wyrm Helm 6 6 - 5 Takes up head slot only, attacks automatically 1/second, emits light, -1 per second, can be used underwater 10
Coral Bow 8 9 2k 5 Bought at the fish merchant, can be used underwater 18
Laser Gun 8 8 1.5k 8 Can be used underwater, has a cooldown (8) 25
Automated Suit 8 8 13k 10 Can be used underwater, Equipped in armor slot, Takes up all slots except familiar 5
Magic Wand 8 9 - 1 Lights surroundings, can be used underwater, Knockback:10 20
Book of Flame 8 + 2-3 burn 12 5k 2 Fires in both directions 20
Book of Frost 8 8 5k 2 Freezes enemies, passes through tiles, can be used underwater 20
Book of Vines 8 12 5k 2 Drains HP for damage dealt, can be used underwater 20
Book of Stone 8 8 5k 2 10 knockback, always gets a critical hit, can be used underwater 20
Clam Gun 10 2 - 2 Offhand only, fires a stream of bubbles,

transformed from Pearl by clicking on it in inventory, 10 knockback, 50 uses, range 2

5
Ice Exotic Sword 10 8 7k 10 Fired if the sword swing doesn't hit an enemy, freezes enemies, passes through tiles, can be used underwater 20
Plant Exotic Sword 10 12 7k 10 Fired if the sword swing doesn't hit an enemy, rains HP for damage dealt, can be used underwater 20
Earth Exotic Sword 10 8 7k 10 Fired if the sword swing doesn't hit an enemy, knockback 10, always gets a critical hit 20
Fire Exotic Sword 10 + 3-5 burn 12 7k 10 Fired if the sword swing doesn't hit an enemy 20
Book of Splash 11 4 5k 2 15 knockback, can be used underwater 20
Cyborg Visor 12 8 - - Takes up head slot only, attacks automatically 1/second, can be used underwater, Destroyed upon removing 25
Spirit Fox Helm 12, 2 Spirit damage 10 100 - Takes up head slot only, attacks automatically 1/second 20
Water Exotic Sword 13 4 7k 10 Fired if the sword swing doesn't hit an enemy, 15 knockback, can be used underwater 20
Exotic Gun 14 8 6k 8 Takes up offhand slot only, always gets a critical hit, can be used underwater, 100 durability, does not break, fueled with exotic matter Uses durability
Mega Earth Helm 16 10 - 5 Takes up head slot only, attacks automatically 1/second 15
Ferocious Werewolf Head 3 (repeated attack; inflicts 21 damage if target remains in the attack radius for the entire time) - - - Attacks come as storm around the player that deals damage up to 7 times, ignores defense and slows enemies down. Can be used underwater. Can be used while shielding. Activated with [8] hotkey. 60
Book of Flood 3 (repeated attack; inflicts 30 damage if target remains in the attack radius for the entire time) - 10k 2 Attacks come as storm around the player that deals damage up to 10 times, ignores defense 100
Book of Meteor 16 - 10k 2 Attacks come as meteors that fall around you, 16 cut 100
Book of Growth 16 - 10k 2 Attacks come as dozens spores that drain HP from damage dealt, can be used underwater 100
Book of Spikes 20 - 10k 2 Attacks come as 6 spikes around you, always gets a critical hit, can be used underwater, can only be used while touching the ground. 100
Book of Tornado 20 18 10k 2 Attacks come as tornado that homes onto enemies, has 10 cut, passes through tiles and enemies, freezes enemies, can be used underwater 100